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How To Better Retain Your Lv80 Players In Guild Wars 2

In essence, as a community we have been running completely blind over the past year as to what exactly the direction of the game is and what is being done to address these end-game concerns.

This silence would more than acceptable, but this has coincided with some of the strongest gem store pushes including, but not limited to infinite harvesting tools, copper/silver-fed-salvage-o-matics, costumes, toys, and mini pets. You’re clearly dedicating resources to supporting the game and adding new content—especially with regard to the Living Story.

Are things like the FOTM loot table and Teq/Wurm rewards just not a concern for you? Because any time questions are raised about the direction of GW2’s end-game we’re met with nebulous non-speak that would even impress Peter Molyneux.

Now for the “it’s only been two years” argument, it’s true. It’s generally common that MMOs don’t really hit their stride until a few years into their life. It’s at that point the dedicated community is established and the developers have a good idea in mind of where they want to take the game. FFXI was a good game at launch (provided it was 1 year old when it reached the States), but it didn’t really enter into its prime until Chains of Promathia came out.

But the thing to keep in mind about all of this is that CoP built upon preexisting systems in FFXI. The Living Story S2 is entirely disconnected from fractals, dungeons, and even open world raiding. It all takes place in single-player instances and what open world content we’ve received is both (1) completely unrewarding for those working on legendaries and (2) does nothing to challenge or excite two-year veterans of the game.

What happened to stuff like Marionette and the Scarlet invasion? What happened to stuff like Flame & Frost? Super Adventure Box? S1 had a lot of negative stuff in it and the story was (imo) awful, but it also had some very good content that was engaging, fun, and challenging. You had to work with other players to succeed during LS1. In LS2 it’s all solitary. I don’t feel like I’m playing an MMO anymore.

And during the times that I do, like FOTM and Teq, I feel like I’m just being punished for guild wars 2 gold.

S2 is no where near as engaging kitten for this reason, even if the plot is better this time around. My guild has literally nothing to do in this game together anymore except Tequatl and Wurm, and that content is getting very old very fast due to aforementioned loot issues.

And while I’m more than happy with just walking away and taking a break until they add new stuff, I am beyond frustrated that some of my most dedicated guild members that step up every day still haven’t been rewarded for it.

I don’t know where the game is headed from here, but it would be nice if you took a few of these complaints under consideration and prevented more players from quitting the game and satisfying them, even if it is kinda too late for me.

 
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Posted by on September 1, 2014 in Guild Wars 2 Gold

 

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Guild Wars 2 Engineer Wvw Zerging Build

Nice thing about the engineer is that there are builds that can work well for back line and front line play in zergs. However, as East pointed out, the general consensus is that engineers perform subpar in each of these roles. Engineer utility in a zerg boils down to might stacking, condi removal + water field (with healing turret), and possibly cc if you are running a front line build.

Typical grenadier build
Traits: 6/x/x/x/x Obviously, Explosives is the core of this build. Distribution of the rest of the traits is really up to you. If you want consistent boosts in damage, target the weak (Firearms) and scope (Tools) can potentially boost your crit chance by 20% (10% if enemies are above the 50% health threshold. Enduring damage (Tools) can increase your damage by 10% while you have full endurance. Target the maimed and modified ammo (Firearms) can also boost your damage but I don’t consider them to be reliable since they are procced by conditions. Some players like to put 6 into Alchemy for survivability in the case that the front line is broken and you find yourself in the heat of battle.

Gear: If you are experienced you should be able to get guild wars 2 gold with running berserker gear. Otherwise, mixes of zerker with cele, knight’s, or other power oriented gear work well too. Do Not run condition builds for zerging since condis will be quickly removed in zergs. For weapons, p/s is the superior option (mainly for the shield’s utility) since you really wouldn’t be using your main weapon anyway.

Utility slots: grenade kit (obviously), healing turret for heal skill, and either elixir gun (leap, condi removal, stunbreaker), tool kit (block, pull), or bomb kit (if you intend to stack your own might). The elixirs are also fair choices.

Things to note: pay close attention to retaliation on enemy zergs. You could potentially down yourself from your own nade throws alone. Use your nades intelligently.

Can’t recommend using flamethrower in wvw zergs since its damage is relatively low and you will run into the same issue with retaliation. Bombs are the superior option for running in the front line.

 

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