I’ve run it countless times by now, have the full set, and now farm it for fun, as I really do enjoy running it. Figured I’d help the community out with some helpful tips and tricks.
Before I even begin, I want to fill everyone in on the one item that allows quick, clean runs : The Ash Legion Spy Kit. Worship it, for it is your god. You buy them for 28 Karma a piece at the Sharptail Encampment in SW Plains of Ashford. Using one lets you stealth for 10 seconds, if you stand still. You can even channel skills/revives while in stealth, or use them while you’re already channeling one of those. Try to make sure everyone in your party brings these, they allow you to reset any enemies, or revive anyone in the middle of a group of enemies.
Let’s start at the beginning.
1. Getting into Arah
This requires its own section, which is kind of sad. Oftentimes, the gates to Arah are closed and will never open because the event chain is bugged. There is only one way to get in then – you need to have a Mesmer inside the gate (I have one permanently logged out inside the gate, to always let my party in). They can place a portal inside, waypoint outside, and place the other portal there. If the Waypoint is bugged and permanently contested, there is NO way to get into Arah, sorry.
2. Giganticus Lupicus
He’s in every path, so you’ll need to get used to him. Here’s an overview of his attacks.
- Phase 1: 100%-75% HP
In phase 1, all you need to do is stack up on one player, away from Lupicus, and range him down. He’ll spawn grubs on players (and pets, followers, and NPC’s) which must be killed ASAP. If the grub reaches him, he gets a buff stack that makes him much harder – I’d say around 5 is the max stacks allowed. Try to avoid summoning/using any melee followers, he’ll eat the grubs instantly if they spawn in melee range.
- Phase 2: 75%-50% HP
The hardest phase. He has various attacks, which I’ve unoriginally nicknamed.
Shadowstep: He shadowsteps to your position. Easy to see, easy to dodge. MAKE SURE you dodge this, it knocks down the target, leaving them very vulnerable. He locks onto one person with this, and doesn’t stop targeting that person until dead. If you’re the target, try to keep him against the wall, makes it a lot easier for the others.
Barrage: A LOT of targeted AoE’s. I don’t recommend dodging these, but rather just running away out of range. They often hit outside the target circle, so don’t rely on those. Get used to this attack, it’s hard to avoid at first, but it gets better.
Noscope shot: He just shoots a bolt aimed at one person, for a lot of damage. Easy to dodge if you see it coming, and it sometimes randomly misses. This is the most deadly attack in this phase, actually, because he does it VERY often.
- Phase 3: 50%-0% HP
He’s mostly single-target here. He has a lot of different attacks, I’ll only outline the troublesome ones.
Death cage: He summons a sphere on someone that knocks them back if they try to leave. Does a LOT of damage over time. It IS possible to dodge this, but incredibly hard, I can’t do this either. Instead, use stability or a blink to get out, or, if you’re tanky, try to outlast it. ALL Guardians should run Stand Your Ground! solely for this attack. He also likes to target mesmer clones with this, making them very useful here.
Life Drain: His lock-on attack, he’ll always target the same person with this until they die. It hits 4 times and heals him if it hits. I HIGHLY recommend dodging this, it does a lot of damage. Impossible to dodge all 4 hits though, to my knowledge – dodge at least 2.
3. Path 3
Always farm this path if you just want Shards of Zhaitan, it’s by far the easiest and shortest.
General trash adds:
Illusionist > Mage > Hunter (KILL HIS EAGLES. They deal a TON of damage) > Elementalist > Anything else
Not much to say about them. Avoid Illusionists’ AoE, and use missile reflection against hunters and elementalists to reflect upwards of 12K damage per hit.
- Boss 1: Wraithlord Crusher and Wraithlord Hunter
First of all, lure them up to the area where you entered, the top of the hill. This way, you won’t aggro the patrols running around the area. Kill the Crusher first, stay behind him at all times because every attack he does instantly kills you. I highly recommend melee to easily get around him, his range is MUCH bigger than expected. The Hunter is easy.
- Path to boss 2:
Everything can be skipped. Just before you run into his room, you’ll run into some spiders, including a Champion. You can reset them by using Spy Kits or any other stealth ability, they’re very annoying to deal with if you choose to fight them.
- Boss 2: Wraithlord Mage Crusher
Easy boss with terrible AI. If you stand on the platform just below his own platform, he can’t hit you. He does hit sort of hard if you don’t safespot him, but even then, this shouldn’t cause you any trouble.
- Path to boss 3:
After the short swim, kill gorillas, then it’s time for everyone’s favourite Orb running segment. Honestly, this is harder than Lupicus if your PuG isn’t too good. Mesmers are very useful as they can use portals to skip most of the run. Don’t forget you can use your heal+utility skills while holding an orb, and don’t wait too long to throw the orb. Not much to say about this, just takes practice. After that, hold left in the room full of Risen to avoid 99% of them.
- Boss 3: Lupicus.
- Path to boss 4:
Just run past everything. It’s not very hard, and you unlock a Waypoint past most of it if you reach the end. Avoid aggroing the giants.
- Boss 4: Wraithlord
First, you have to do a capture-and-hold style thing. The best way to do this is to have a tanky player run around in the center area, in circles, tagging every wraith in the area. The other players just hold the points and don’t attack ANYTHING, this way it’s easy to pull the wraiths off.
The boss itself is a joke. The Corruption debuff increases the damage he deals to you, but it shouldn’t matter too much. If you have to, the circles of light that appear on the ground cleanse the debuff.