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How to include GvG into WvW

I have a decent idea (probably) to include a form of GvG combat into normal WvW.

step 1: remove all ruins and bloodlust from borderlands; sorry Anet, it was a good try, but most of the players don’t like bloodlust/ruins and just find it all an annoyance they sometimes have to care about in close matches.

step 2: put the lake back in with a good sized Colosseum-like arena in the middle

Now it gets a bit more complicated but totally doable, here’s how it could work:

  • the first guild that gets there claims it for their server at a npc
  • when this happens, some PPT points will start to count up for the server, how much is yet to be decided
  • when they claim, the guild sets the number of defenders as a value from 10 to 20 (maybe a fixed value of 15 or 20 defenders), those players have to physically be there and stay there for it to give points to the server
  • enemy guilds can issue challenges to take the arena only with the exact numbers set by the defending guild
  • there would be a challenge queue/order when more guilds are there, handled by a npc
  • the matches would be best of 3 rounds (maybe 5 or 9 depending on how long the challenge queue is at that moment), with the possibility to change defender numbers and roster after a match victory (not between rounds)
  • if a challenger wins, they are also free to change defender numbers (unless the number is decided to be fixed at either 15 or 20)
  • combat and siege deployment is disabled on the island and arena walls/spectator places

That would be the general idea, some details are not set in stone obviously.

Let me know what you think or if my phrasing is not clear enough.

 
 

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Guild Wars 2 Jeweler&Cook 500

From the Features that Anet planned to release until the end of 2013, Jeweler and cooking 500, pre cursor scavenger hunt and new legendary weapons didnt make it into the game until now.

Anet already confirmed that the Scavenger Hunt wil definately not be in the feature patch and is delayed until further notice.

As this topic is not about new legendaries (feel free to create a seperate topic for it), I would like to ask, if there are any news on Jeweler and Cooking 500?The remaining blogpost topics about the feature patch dont really suggest that we will see those implemented on April 15th.

Granted, those 2 professions are the hardest to implement as cooking mostly makes consumables and ascended trinkets are mostly already attainable by other means.But with the upcoming dye changes and crafted dyes playing a bigger role in the supply chain, once the majority of unidentified dyes from the refund on April are used up, i think it opens up cooking to overhaul the crafting process of dyes entirely.

If Anet plans on focussing Cooking 400-500 on dyes, i guess it would make sense to wait with it until the feature-patch-dye-extra-bonanza settled down a bit and Anet is able to collect some more accurate data of that market.

 
 

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