Monthly Archives: November 2015

Some Albion Online suggestions from playing for a day

So here are my suggestions from a day of playing minus resource regeneration due to the Albion Online Gold threads already about that.

1) Circle of Transparency – Ultima Online had a great setting called Circle of Transparency which would make objects that would block your character somewhat translucent when you were behind them. I think we need that here.

2) A friends list – Unless I’m blind and can’t find it, a friends list to see when people are online you are friends with would be an obviously needed addition.

3) Easier transferring of items between bank and bags – Dragging items to the bank is annoying. Let me just right click the item to pop it in there and auto stack / make new stacks. To add to this whilst dragging items to the bank if I misclick I end up running like half a screen away from the bank chest. Not fun.

All of these are good points, buildings and trees occluding your vision is terrible, especially when you are being attacked.

The friend’s list is missing and you won’t see names near your char’s portrait or a listing unless they are in your party.

The constant drag / drop and clickfest in this game is definitely ruining a lot of the fun.

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Posted by on November 25, 2015 in Albion Online



Guild Wars 2’s first raid is live, Spirit Vale welcomes you to the jungle

It’s raiding men… and some sort of abomination that looks like a Headcrab mixed with a tree. Hallelujah! Yes, Guild Wars 2: Hearts of Thorns first raid has now gone live. It’s time to gather nine pals and start battling monstrosities in the jungles of Maguuma.

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ArenaNet released Spirit Vale last night, and the ten-player quest looks set to test your MMO mettle. It doesn’t actually contain the entire raid experience, though, as it’s but the first of three wings that will make up the full-fat adventure.

Here’s what ArenaNet have to say about Spirit Vale:

“There are no attunement quests for raiding in Heart of Thorns, and there’s much more freedom of party composition thanks to the versatility and universal healing ability of professions in Guild Wars 2. The ferocity of pace and action in raids is an extension of the core game’s combat system, where success is rooted in player skill, strategy and timely execution.”

To accompany the debut raid, the developer has also released a new patch that brings in “an enhanced squad UI”. The new update gives those with commander tags the option to create squads, which can then be broken up into further subgroups. Oh, and a new skill button has been added during “context-specific phases” of the raid. You can read up on the full patch notes over on the Guild Wars 2 forums.

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Posted by on November 19, 2015 in Guild Wars 2 News